Sciweavers

2926 search results - page 329 / 586
» Computer graphics identification using genetic algorithm
Sort
View
114
Voted
VISUALIZATION
1997
IEEE
15 years 6 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
82
Voted
CGF
2008
78views more  CGF 2008»
15 years 2 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala
110
Voted
CEC
2005
IEEE
15 years 4 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
ICIP
2010
IEEE
15 years 4 days ago
Learning simple texture discrimination filters
Current texture analysis methods enable good discrimination but are computationally too expensive for applications which require high frame rates. This occurs because they use red...
Rui F. C. Guerreiro, Pedro M. Q. Aguiar
98
Voted
DCC
2007
IEEE
16 years 1 months ago
Structure induction by lossless graph compression
This work is motivated by the necessity to automate the discovery of structure in vast and evergrowing collection of relational data commonly represented as graphs, for example ge...
Leonid Peshkin