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» Computer science: past, present, and future
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GI
2009
Springer
15 years 1 months ago
Strategic Interaction Definition Language
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
Rustam Tagiew
GI
2009
Springer
14 years 7 months ago
Frontloading: Virtual Quality Assurance for Improved Service Launch Processes
: Swift and frictionless launches of new products are a decisive capability of future telecommunication providers, especially in an all-IP production environment. These processes a...
Heiko Lehmann, Uwe Beyer, Simon Cohnitz, Udo Bub
DFG
2007
Springer
15 years 4 months ago
GPU Accelerated Gesture Detection for Real Time Interaction
: Over the past years, the interaction between humans and computers (HCI) evolved to one of the most important research topics in computer science. Therefore, finding a way for an...
Torsten Bierz, Achim Ebert, Jörg Meyer
ENC
2003
IEEE
15 years 3 months ago
Multiobjective-Based Concepts to Handle Constraints in Evolutionary Algorithms
This paper presents the main multiobjective optimization concepts that have been used in evolutionary algorithms to handle constraints in global optimization problems. A review of...
Efrén Mezura-Montes, Carlos A. Coello Coell...
SDM
2012
SIAM
278views Data Mining» more  SDM 2012»
13 years 7 days ago
Legislative Prediction via Random Walks over a Heterogeneous Graph
In this article, we propose a random walk-based model to predict legislators’ votes on a set of bills. In particular, we first convert roll call data, i.e. the recorded votes a...
Jun Wang, Kush R. Varshney, Aleksandra Mojsilovic