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ATAL
2008
Springer
14 years 12 months ago
Strategic betting for competitive agents
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
Liad Wagman, Vincent Conitzer
BCSHCI
2009
14 years 7 months ago
From the gaming experience to the wider user experience
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
Eduardo H. Calvillo Gámez, Paul A. Cairns, ...
GI
2001
Springer
15 years 2 months ago
Studierstube: An Application Environment for Multi-User Games in Virtual Reality
: Studierstube is an operating system for applications in virtual reality. It supports multiple users collaborating in a distributed system. While initially developed for scientifi...
Anton L. Fuhrmann, Werner Purgathofer
IFIPTCS
2010
14 years 7 months ago
A Game-Theoretic Approach to Routing under Adversarial Conditions
Abstract. We present a game-theoretic framework for modeling and solving routing problems in dynamically changing networks. The model covers the aspects of reactivity and non-termi...
James Gross, Frank G. Radmacher, Wolfgang Thomas
SOFSEM
2009
Springer
15 years 6 months ago
Epistemic Strategies and Games on Concurrent Processes
We develop a game semantics for process algebra with two interacting agents. The purpose of our semantics is to make manifest the role of knowledge and information flow in the int...
Konstantinos Chatzikokolakis, Sophia Knight, Praka...