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AGI
2008
14 years 11 months ago
Adversarial Sequence Prediction
Sequence prediction is a key component of intelligence. This can be extended to define a game between intelligent agents. An analog of a result of Legg shows that this game is a co...
Bill Hibbard
CHI
2008
ACM
15 years 10 months ago
Socially respectful enjoyment tracking for tabletop games
This paper describes the current state of our ongoing work developing tools for tracking player enjoyment in traditional face-to-face tabletop gaming situations. The challenge pre...
Ben Kirman, Duncan Rowland
ICALP
2009
Springer
15 years 10 months ago
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games
We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fal...
Michael Ummels, Dominik Wojtczak
WICON
2008
14 years 11 months ago
Game-based admission control for wireless systems
Much previous work has examined the wireless power control problem using tools from game theory, an economic concept which describes the behavior of interdependent but non-coopera...
Benjamin Yolken, Nicholas Bambos
ICALP
2007
Springer
15 years 4 months ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...