Sciweavers

1653 search results - page 115 / 331
» Computer science and game theory
Sort
View
TCS
2010
14 years 11 months ago
Non-cooperative facility location and covering games
Abstract. We study a general class of non-cooperative games coming from combinatorial covering and facility location problems. A game for k players is based on an integer programmi...
Jean Cardinal, Martin Hoefer
105
Voted
BIRTHDAY
2009
Springer
15 years 7 months ago
Asynchronous Congestion Games
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
88
Voted
AGI
2008
15 years 2 months ago
LIDA and a Theory of Mind
Every agent aspiring to human level intelligence, every AGI agent, must be capable of a theory of mind. That is, it must be able to attribute mental states, including intentions, t...
David Friedlander, Stan Franklin
MFCS
2007
Springer
15 years 6 months ago
Well Supported Approximate Equilibria in Bimatrix Games: A Graph Theoretic Approach
Abstract. We study the existence and tractability of a notion of approximate equilibria in bimatrix games, called well supported approximate Nash Equilibria (SuppNE in short). We p...
Spyros C. Kontogiannis, Paul G. Spirakis
95
Voted
GI
2004
Springer
15 years 6 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath