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» Computer science and game theory
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CCS
2005
ACM
15 years 3 months ago
On the cost-ineffectiveness of redundancy in commercial P2P computing
We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...
MFCS
2010
Springer
14 years 8 months ago
Parity Games with Partial Information Played on Graphs of Bounded Complexity
Abstract. We address the strategy problem for parity games with partial information and observable colors, played on finite graphs of bounded graph complexity. We consider several...
Bernd Puchala, Roman Rabinovich
GI
2009
Springer
14 years 7 months ago
Using Semantic UI Descriptions for Adaptive Mobile Games
: In recent years, mobile devices became more and more powerful, wireless Internet access is becoming standard. To support mobile applications adapting their User Interface to vari...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
DIGRA
2005
Springer
15 years 3 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
DIALM
2003
ACM
175views Algorithms» more  DIALM 2003»
15 years 3 months ago
Equilibria in topology control games for ad hoc networks
We study topology control problems in ad hoc networks, where network nodes get to choose their power levels in order to ensure desired connectivity properties. Unlike most other w...
Stephan Eidenbenz, V. S. Anil Kumar, Sibylle Zust