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CHI
2011
ACM
14 years 1 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
MFCS
2010
Springer
14 years 8 months ago
Asynchronous Omega-Regular Games with Partial Information
We address the strategy problem for ω-regular two-player games with partial information, played on finite game graphs. We consider two different kinds of observability on a gene...
Bernd Puchala
STOC
2012
ACM
193views Algorithms» more  STOC 2012»
13 years 12 days ago
A new point of NP-hardness for unique games
d abstract; full version begins on page 13) Ryan O’Donnell∗ John Wright† November 2, 2011 We show that distinguishing 1 2 -satisfiable Unique-Games instances from (3 8 + )-...
Ryan O'Donnell, John Wright
SIGECOM
2003
ACM
89views ECommerce» more  SIGECOM 2003»
15 years 3 months ago
Information incorporation in online in-Game sports betting markets
We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) g...
Sandip Debnath, David M. Pennock, C. Lee Giles, St...
ACMSE
2005
ACM
15 years 3 months ago
Alert confidence fusion in intrusion detection systems with extended Dempster-Shafer theory
Accurate identification of misuse is a key factor in determining appropriate ways to protect systems. Modern intrusion detection systems often use alerts from different sources su...
Dong Yu, Deborah A. Frincke