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» Computer science and game theory
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105
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MOBIHOC
2008
ACM
16 years 8 days ago
A game approach for multi-channel allocation in multi-hop wireless networks
Channel allocation was extensively investigated in the framework of cellular networks, but it was rarely studied in the wireless ad-hoc networks, especially in the multi-hop ad-ho...
Lin Gao, Xinbing Wang
128
Voted
CORR
2007
Springer
117views Education» more  CORR 2007»
15 years 7 days ago
Non-atomic Games for Multi-User Systems
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...
Nicolas Bonneau, Mérouane Debbah, Eitan Alt...
125
Voted
CORR
2000
Springer
95views Education» more  CORR 2000»
15 years 15 days ago
One Complexity Theorist's View of Quantum Computing
The complexity of quantum computation remains poorly understood. While physicists attempt to find ways to create quantum computers, we still do not have much evidence one way or t...
Lance Fortnow
267
Voted

Book
1331views
16 years 11 months ago
Spatial Reasoning: Theory and Practice
"Spatial structures and spatial reasoning are essential to perception and cognition. Much day-to-day practical information is about what happens at certain spatial locations....
M. Aiello
101
Voted
LICS
2007
IEEE
15 years 7 months ago
A Contraction Method to Decide MSO Theories of Deterministic Trees
In this paper we generalize the contraction method, originally proposed by Elgot and Rabin and later extended by Carton and Thomas, from labeled linear orderings to colored determ...
Angelo Montanari, Gabriele Puppis