ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
Hardness results for maximum agreement problems have close connections to hardness results for proper learning in computational learning theory. In this paper we prove two hardnes...
Ilias Diakonikolas, Ryan O'Donnell, Rocco A. Serve...
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...