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GAMEON
2003
14 years 11 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
81
Voted
ATAL
2007
Springer
15 years 4 months ago
Normative system games
We develop a model of normative systems in which agents are assumed to have multiple goals of increasing priority, and investigate the computational complexity and game theoretic ...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
ATAL
2010
Springer
14 years 11 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
FUN
2007
Springer
87views Algorithms» more  FUN 2007»
15 years 4 months ago
Knitting for Fun: A Recursive Sweater
In this paper we investigate the relations between knitting and computer science. We show that the two disciplines share many concepts. Computer science, in particular algorithm th...
Anna Bernasconi, Chiara Bodei, Linda Pagli
92
Voted
CCS
2008
ACM
15 years 4 days ago
Reducing protocol analysis with XOR to the XOR-free case in the horn theory based approach
In the Horn theory based approach for cryptographic protocol analysis, cryptographic protocols and (Dolev-Yao) intruders are modeled by Horn theories and security analysis boils d...
Ralf Küsters, Tomasz Truderung