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» Computer science and game theory
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ACMSE
2010
ACM
14 years 9 months ago
Automatic generation of model traversals from metamodel definitions
Developing software from models is a growing practice and there exist many model-based tools (e.g., model editors, model interpreters) for supporting model-driven engineering. Eve...
Tomaz Lukman, Marjan Mernik, Zekai Demirezen, Barr...
90
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ATAL
2006
Springer
15 years 2 months ago
Junta distributions and the average-case complexity of manipulating elections
Encouraging voters to truthfully reveal their preferences in an election has long been an important issue. Previous studies have shown that some voting protocols are hard to manip...
Ariel D. Procaccia, Jeffrey S. Rosenschein
CSCW
2000
ACM
15 years 3 months ago
Consistency in replicated continuous interactive media
In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
Martin Mauve
CSCW
2012
ACM
13 years 6 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
WWW
2009
ACM
15 years 11 months ago
Collective privacy management in social networks
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...