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» Computer science and game theory
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CSCW
2006
ACM
15 years 5 months ago
Where's the "party" in "multi-party"?: analyzing the structure of small-group sociable talk
Spontaneous multi-party interaction – conversation among groups of three or more participants – is part of daily life. While automated modeling of such interactions has receiv...
Paul M. Aoki, Margaret H. Szymanski, Luke D. Plurk...
ACMSE
2005
ACM
15 years 4 months ago
NotiFly: enhancing design through claims-based personas and knowledge reuse
Typically viewed as competing design approaches, this paper illustrates how claims and personas can be used together in user interface design. Our combined approach is exemplified...
Justin Belcher, Raheel Aidrus, Ben Congleton, Doug...
ACMSE
2004
ACM
15 years 4 months ago
Mapping component specifications to Enterprise JavaBeans implementations
Component-based software development has become an important approach to building complex software systems. Much research focuses on component specification to achieve the advanta...
Yi Liu, H. Conrad Cunningham
CSCW
2004
ACM
15 years 4 months ago
Emergent networks, locus of control, and the pursuit of social capital
In this paper we examine the relationship between emergent social network characteristics in a computer-supported collaborative learning course and locus of control. An emergent c...
Michael Stefanone, Jeffrey T. Hancock, Geri Gay, A...
PDC
2004
ACM
15 years 4 months ago
The promise and perils of a participatory approach to developing an open source community learning network
This paper describes and analyses the early developmental stages of a community learning network based in an urban community and social service agency. With government funding, th...
Robert Luke, Andrew Clement, Randall Terada, Domin...