The Robinson curriculum contains a novel approach to improve the engineering education, to enhance technological literacy of students from nonengineering fields and to increase in...
Sabina Jeschke, Lars Knipping, Marcus Liebhardt, F...
This paper describes the integration of the Alice 3D virtual worlds environment into many disciplines in elementary school, middle school and high school. We have developed a wide...
Susan H. Rodger, Maggie Bashford, Lana Dyck, Jenna...
This paper examines software designs produced by students nearing completion of their Computer Science degrees. The results of this multi-national, multi-institutional experiment ...
Anna Eckerdal, Robert McCartney, Jan Erik Mostr&ou...
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...