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SIGGRAPH
1992
ACM
15 years 3 months ago
Through-the-lens camera control
In this paper we introduce through-the-lens camera control, a body of techniques that permit a user to manipulate a virtual camera by controlling and constraining features in the ...
Michael Gleicher, Andrew P. Witkin
NPAR
2009
ACM
15 years 6 months ago
Ray tracing NPR-style feature lines
We present an algorithm for rendering high-quality line primitives of controllable on-screen width within a ray tracing framework, which can render simple NPR-style feature lines,...
A. N. M. Imroz Choudhury, Steven G. Parker
GRAPHICSINTERFACE
2000
15 years 20 days ago
Fast and Controllable Simulation of the Shattering of Brittle Objects
We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object to be broken is represented as a set of point masses con...
Jeffrey Smith, Andrew P. Witkin, David Baraff
CGA
2008
14 years 11 months ago
ScrewBender: Smoothing Piecewise Helical Motions
An ordered series of control poses may be interpolated by a polyscrew (piecewise helical) rigid body motion composed of a series of screws, each interpolating a pair of consecutiv...
Alexander Powell, Jarek Rossignac
SI3D
2009
ACM
15 years 6 months ago
Fast high-quality line visibility
Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom that shading alone. A substantial challenge for making stylized ...
Forrester Cole, Adam Finkelstein