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AMDO
2006
Springer
15 years 3 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
SIGGRAPH
1998
ACM
15 years 3 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
AUIC
2005
IEEE
15 years 5 months ago
Evaluation of Two Textual Programming Notations for Children
Many researchers have developed many programming environments for children. Typically each of these environments contains its own programming notation ranging from computer code t...
Timothy N. Wright, Andy Cockburn
EGH
2009
Springer
14 years 9 months ago
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
Anjul Patney, Mohamed S. Ebeida, John D. Owens
SIGGRAPH
2000
ACM
15 years 3 months ago
Video textures
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
Arno Schödl, Richard Szeliski, David Salesin,...