Sciweavers

8008 search results - page 1368 / 1602
» Computer-Aided Language Processing
Sort
View
AIIDE
2008
15 years 4 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
115
Voted
SIGSOFT
2006
ACM
16 years 3 months ago
User guidance for creating precise and accessible property specifications
Property specifications concisely describe aspects of what a system is supposed to do. No matter what notation is used to describe them, however, it is difficult to represent thes...
Rachel L. Cobleigh, George S. Avrunin, Lori A. Cla...
SIGSOFT
2004
ACM
16 years 3 months ago
Reasoning about partial goal satisfaction for requirements and design engineering
Exploring alternative options is at the heart of the requirements and design processes. Different alternatives contribute to different degrees of achievement of non-functional goa...
Emmanuel Letier, Axel van Lamsweerde
131
Voted
SIGSOFT
2003
ACM
16 years 3 months ago
Behaviour model elaboration using partial labelled transition systems
State machine based formalisms such as labelled transition systems (LTS) are generally assumed to be complete descriptions m behaviour at some level of abstraction: if a labelled ...
Sebastián Uchitel, Jeff Kramer, Jeff Magee
WWW
2009
ACM
16 years 3 months ago
Answering approximate queries over autonomous web databases
To deal with the problem of empty or too little answers returned from a Web database in response to a user query, this paper proposes a novel approach to provide relevant and rank...
Xiangfu Meng, Z. M. Ma, Li Yan
« Prev « First page 1368 / 1602 Last » Next »