Language is sensitive to both semantic and pragmatic effects. To capture both effects, we model language use as a cooperative game between two players: a speaker, who generates an...
We have begun a project to automatically create the lexico-syntactic resources for a microplanner as a side-effect of running a domain-specific language understanding system. The ...
Markov automata describe systems in terms of events which may be nondeterministic, may occur probabilistically, or may be subject to time delays. We define a novel notion of weak ...
Abstract. In this paper we revisit Logic Programming under the answer-set semantics - or Answer-Set Programming - and its extension Evolving Logic Programming, two languages that u...
We investigate the distributed part of the Erlang programming language, with an aim to develop robust distributed systems and algorithms running on top of Erlang runtime systems. ...