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ICCBR
2005
Springer
15 years 5 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
BCSHCI
2009
15 years 1 months ago
Evolving and augmenting worth mapping for family archives
We describe the process of developing worth maps from field research and initial design sketches for a digital Family Archive, which resulted in a more simple and flexible worth m...
Gilbert Cockton, David S. Kirk, Abigail Sellen, Ri...
ICECCS
2008
IEEE
183views Hardware» more  ICECCS 2008»
15 years 6 months ago
Ambient Intelligence Applications: Introducing the Campus Framework
A challenge for pervasive computing is the seamless integration of computer support with users’ activities in a very dynamic setting, with deep human and resource mobility. Port...
Amal El Fallah-Seghrouchni, Karin Breitman, Nicola...
ASSETS
2008
ACM
15 years 1 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
ECAI
2004
Springer
15 years 5 months ago
Vision-Language Integration in AI: A Reality Check
Abstract. Multimodal human to human interaction requires integration of the contents/meaning of the modalities involved. Artificial Intelligence (AI) multimodal prototypes attempt...
Katerina Pastra, Yorick Wilks