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73
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CHI
2002
ACM
16 years 1 months ago
Camera angle affects dominance in video-mediated communication
Physical proximity and appearance guide people to interact with each other in different ways [1,6]. However, in Video-Mediated Communication (VMC), these are distorted in various ...
Wei Huang, Judith S. Olson, Gary M. Olson
INTERNET
2010
141views more  INTERNET 2010»
14 years 11 months ago
Computing for Human Experience: Semantics-Empowered Sensors, Services, and Social Computing on the Ubiquitous Web
abstractions, concepts, and actions that characterize human experiences. This will herald computing for human experience (CHE). The CHE vision is built on a suite of technologies t...
Amit Sheth
107
Voted
HOTOS
2003
IEEE
15 years 6 months ago
Access Control to Information in Pervasive Computing Environments
Many types of information available in a pervasive computing environment, such as people location information, should be accessible only by a limited set of people. Some propertie...
Urs Hengartner, Peter Steenkiste
CHI
2005
ACM
16 years 1 months ago
Artful systems in the home
In this paper we introduce the idea of organizing systems. Through a number of examples from an ongoing ethnographic study of family life, we suggest that organizing systems come ...
Alex S. Taylor, Laurel Swan
153
Voted
DIGRA
2005
Springer
15 years 6 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen