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112
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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
15 years 7 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
ECIS
2004
15 years 2 months ago
The value of life histories in researching the adoption and use of M-services
Mobile services are a very important part of the e-commerce landscape. Although research has been conducted on what services people use and what value they attach to those service...
Patricia McManus, Craig Standing
83
Voted
CHI
2010
ACM
15 years 6 months ago
Radio healer
In this paper we discuss our performance titled Radio Healer. This performance reflects upon the indigenous cultural implications of consumer technologies such as the Internet, mo...
Cristóbal Martinez, Randy Kemp, Lisa M. Tol...
94
Voted
AMR
2007
Springer
167views Multimedia» more  AMR 2007»
15 years 7 months ago
Ontology: Use and Abuse
This paper is a critical analysis of the use of ontology as an instrument to specify the semantics of a document. The paper argue that not only is a logic of the type used in ontol...
Simone Santini
120
Voted
APGV
2010
ACM
301views Visualization» more  APGV 2010»
15 years 3 months ago
Egocentric distance judgments in a large screen display immersive virtual environment
People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances ar...
Ivelina V. Alexandrova, Paolina T. Teneva, Stephan...