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DIGRA
2005
Springer
15 years 6 months ago
Pretty good for a girl: gender, identity and computer games
Young people’s participation in online digital culture is one of the most efficient means by which they become proficient in the management of Information and Communications Tec...
Catherine Beavis
IJCV
2007
134views more  IJCV 2007»
15 years 28 days ago
Multi-sensory and Multi-modal Fusion for Sentient Computing
This paper presents an approach to multi-sensory and multi-modal fusion in which computer vision information obtained from calibrated cameras is integrated with a large-scale sent...
Christopher Town
80
Voted
CHI
2004
ACM
16 years 1 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
HCI
2009
14 years 10 months ago
Agency Attribution in Human-Computer Interaction
Abstract. Social psychologists have documented that people attribute a humanlike agency to computers. Work in human motor cognition has identified a related effect known as "i...
John E. McEneaney
DEXAW
2004
IEEE
95views Database» more  DEXAW 2004»
15 years 4 months ago
Simulation Model for Self-Adaptive Applications in Pervasive Computing
In Autonomic Computing, an application needs to be aware of its environment. While the term "environment" is not normally understood as being a physical environment, in ...
Markus C. Huebscher, Julie A. McCann