This paper presents an algorithm for automatically generating UML statecharts from a collection of UML sequence diagrams. Computer support for this transition between requirements...
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
In this paper we address the problem of reconstructing a structurally simple surface representation from point datasets of scanned scenes as they occur for instance in city scanni...
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
This article reflects an ongoing effort to systematize the use of terms applied by philosophers and computer scientists in the context of ontology and ontological engineering. We s...