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» Computers as Ethical Artifacts
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CGF
2007
145views more  CGF 2007»
14 years 9 months ago
Bitmask Soft Shadows
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...
Michael Schwarz, Marc Stamminger
TOG
2008
109views more  TOG 2008»
14 years 9 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
TMI
1998
175views more  TMI 1998»
14 years 9 months ago
A Harmonic Decomposition Reconstruction Algorithm for Spatially-Varying Focal Length Collimators
—Spatially varying focal length fan-beam collimators can be used in single photon emission computed tomography to improve detection efficiency and to reduce reconstruction artif...
Jiangsheng You, Zhengrong Liang, Shanglian Bao
CVPR
2011
IEEE
14 years 1 months ago
Reconstruction of relief objects from line drawings
This paper addresses the problem of automatic reconstruction of a 3D relief from a line drawing on top of a given base object. Reconstruction is challenging due to four reasons ...
Michael Kolomenkin, George Leifman, Ilan Shimshoni...
CCIW
2011
Springer
14 years 1 months ago
On the Application of Structured Sparse Model Selection to JPEG Compressed Images
The representation model that considers an image as a sparse linear combination of few atoms of a predefined or learned dictionary has received considerable attention in recent ye...
Giovanni Maria Farinella, Sebastiano Battiato