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CHI
2003
ACM
15 years 10 months ago
A context-aware experience sampling tool
A new software tool for user-interface development and assessment of ubiquitous computing applications is available for CHI researchers. The software permits researchers to use co...
Stephen S. Intille, John Rondoni, Chuck Kukla, Isa...
ACMACE
2004
ACM
15 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
PPSC
1997
14 years 11 months ago
A Real-Time Parallel Benchmark Suite
Abstract. Standard benchmark suites are a popular way to measure and compare computers performance. The Honeywell Technology Center has developed two benchmarking suites for parall...
Brian Van Voorst, Luiz Pires, Rakesh Jha
SIGGRAPH
2000
ACM
15 years 2 months ago
Style machines
We approach the problem of stylistic motion synthesis by learning motion patterns from a highly varied set of motion capture sequences. Each sequence may have a distinct choreogra...
Matthew Brand, Aaron Hertzmann
WWW
2001
ACM
15 years 10 months ago
ViBE: virtual biology experiments
The virtual laboratories enhance learning experiences by providing the student with a supplement to the physical lab. The laboratories allow students to perform exercises as in an...
Rajaram Subramanian, Ivan Marsic