Sciweavers

1324 search results - page 45 / 265
» Computers in Education: New Developments in e-Learning Techn...
Sort
View
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
15 years 3 months ago
Great principles in computing curricula
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...
Peter J. Denning
IWANN
2007
Springer
15 years 3 months ago
Intelligent Healthcare Managing: An Assistive Technology Approach
This paper is about the key role of Personalization through Ambient Intelligence in the development of Assistive Technologies for the elders. Ambient Intelligence implies three rel...
Ulises Cortés, Cristina Urdiales, Roberta A...
CORR
2010
Springer
112views Education» more  CORR 2010»
14 years 9 months ago
Transdichotomous Results in Computational Geometry, II: Offline Search
We reexamine fundamental problems from computational geometry in the word RAM model, where input coordinates are integers that fit in a machine word. We develop a new algorithm fo...
Timothy M. Chan, Mihai Patrascu
SIGMOD
2007
ACM
134views Database» more  SIGMOD 2007»
15 years 9 months ago
Database research opportunities in computer games
In this paper, we outline several ways in which the database community can contribute to the development of technology for computer games. We outline the architecture of different...
Walker M. White, Christoph Koch, Nitin Gupta 0003,...
ASSETS
2008
ACM
14 years 11 months ago
Technology for just-in-time in-situ learning of facial affect for persons diagnosed with an autism spectrum disorder
Many first-hand accounts from individuals diagnosed with autism spectrum disorders (ASD) highlight the challenges inherent in processing high-speed, complex, and unpredictable soc...
Miriam Madsen, Rana El Kaliouby, Matthew Goodwin, ...