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NETGAMES
2005
ACM
16 years 23 days ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
PLDI
2005
ACM
16 years 23 days ago
Programming ad-hoc networks of mobile and resource-constrained devices
Ad-hoc networks of mobile devices such as smart phones and PDAs represent a new and exciting distributed system architecture. Building distributed applications on such an architec...
Yang Ni, Ulrich Kremer, Adrian Stere, Liviu Iftode
SBCCI
2005
ACM
276views VLSI» more  SBCCI 2005»
16 years 22 days ago
Virtual channels in networks on chip: implementation and evaluation on hermes NoC
Networks on chip (NoCs) draw on concepts inherited from distributed systems and computer networks subject areas to interconnect IP cores in a structured and scalable way. Congesti...
Aline Mello, Leonel Tedesco, Ney Calazans, Fernand...
SENSYS
2005
ACM
16 years 22 days ago
TSAR: a two tier sensor storage architecture using interval skip graphs
Archival storage of sensor data is necessary for applications that query, mine, and analyze such data for interesting features and trends. We argue that existing storage systems a...
Peter Desnoyers, Deepak Ganesan, Prashant J. Sheno...
SENSYS
2005
ACM
16 years 22 days ago
Packet combining in sensor networks
This paper presents the Simple Packet Combining (SPaC) error-correction scheme for wireless sensor networks. Nodes buffer corrupt packets, and when two or more corrupt versions o...
Henri Dubois-Ferrière, Deborah Estrin, Mart...
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