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ENTCS
2007
190views more  ENTCS 2007»
14 years 9 months ago
Modelling Multicast QoS Routing by using Best-Tree Search in And-or Graphs and Soft Constraint Logic Programming
We suggest a formal model to represent and solve the multicast routing problem in multicast networks. To attain this, we model the network adapting it to a weighted and-or graph, ...
Stefano Bistarelli, Ugo Montanari, Francesca Rossi...
WDAG
2001
Springer
131views Algorithms» more  WDAG 2001»
15 years 2 months ago
The Complexity of Synchronous Iterative Do-All with Crashes
Abstract. The ability to cooperate on common tasks in a distributed setting is key to solving a broad range of computation problems ranging from distributed search such as SETI to ...
Chryssis Georgiou, Alexander Russell, Alexander A....
WDAG
2009
Springer
94views Algorithms» more  WDAG 2009»
15 years 2 months ago
Local Computation of Nearly Additive Spanners
Abstract. An (α, β)-spanner of a graph G is a subgraph H that approximates distances in G within a multiplicative factor α and an additive error β, ensuring that for any two no...
Bilel Derbel, Cyril Gavoille, David Peleg, Laurent...
NCA
2007
IEEE
15 years 3 months ago
Impact of request dispatching granularity in geographically distributed Web systems
The advent of the mobile Web and the increasing demand for personalized contents arise the need for computationally expensive services, such as dynamic generation and on-thefly a...
Mauro Andreolini, Claudia Canali, Riccardo Lancell...
SPAA
2010
ACM
15 years 2 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...