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GI
2004
Springer
15 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CAMP
2005
IEEE
15 years 11 months ago
Real-Time Low Level Feature Extraction for On-Board Robot Vision Systems
Abstract— Robot vision systems notoriously require large computing capabilities, rarely available on physical devices. Robots have limited embedded hardware, and almost all senso...
Roberto Pirrone, Giuseppe Careri, F. Saverio Fabia...
CLUSTER
2009
IEEE
15 years 3 months ago
Design alternatives for implementing fence synchronization in MPI-2 one-sided communication for InfiniBand clusters
Scientific computing has seen an immense growth in recent years. The Message Passing Interface (MPI) has become the de-facto standard for parallel programming model for distribute...
Gopalakrishnan Santhanaraman, Tejus Gangadharappa,...
COMPUTER
2008
90views more  COMPUTER 2008»
15 years 5 months ago
Challenges and Lessons in Developing Middleware on Smart Phones
Near-ubiquitous smart phones are the most promising heralds of future pervasive computing. However, despite their increasing capabilities in computation, communication, and sensin...
Oriana Riva, Jaakko Kangasharju
EGC
2005
Springer
15 years 11 months ago
Workflow Management in the CrossGrid Project
Grid systems offer high computing capabilities that are used in many scientific research fields and thus many applications are submitted to these powerful systems. Parallel applica...
Anna Morajko, Enol Fernández, Alvaro Fern&a...