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» Computing Cartograms with Optimal Complexity
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EGH
2011
Springer
14 years 2 months ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
ICALP
2009
Springer
16 years 3 months ago
A Survey of Stochastic Games with Limsup and Liminf Objectives
A stochastic game is a two-player game played on a graph, where in each state the successor is chosen either by one of the players, or according to a probability distribution. We s...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
CVPR
2010
IEEE
15 years 11 months ago
Segmentation of Building Facades Using Procedural Shape Priors
In this paper we propose a novel approach to the perceptual interpretation of building facades that combines shape grammars, supervised classification and random walks. Procedural...
Olivier Teboul, Loic Simon, Panagiotis Koutsouraki...
WACV
2008
IEEE
15 years 9 months ago
Online/Realtime Structure and Motion for General Camera Models
This paper presents a novel algorithm for online structure and motion estimation. The algorithm works for general camera models and minimizes object space error, it does not rely ...
Gerald Schweighofer, Sinisa Segvic, Axel Pinz
ICC
2007
IEEE
15 years 9 months ago
Turbo Multiuser Detection Based on Local Search Algorithms
—The full-complexity soft-input/soft-output (SISO) multiuser detector based on the a posteriori probability (APP) algorithm has a computational complexity growing exponentially w...
Zhiliang Qin, Kui Cai, Xiaoxin Zou