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» Computing Cartograms with Optimal Complexity
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110
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EGH
2007
Springer
15 years 6 months ago
A hardware-aware debugger for the OpenGL shading language
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated program...
Magnus Strengert, Thomas Klein, Thomas Ertl
90
Voted
COMPGEOM
2003
ACM
15 years 5 months ago
Incremental constructions con BRIO
Randomized incremental constructions are widely used in computational geometry, but they perform very badly on large data because of their inherently random memory access patterns...
Nina Amenta, Sunghee Choi, Günter Rote
CVPR
2005
IEEE
15 years 2 months ago
Monocular 3-D Tracking of the Golf Swing
We propose an approach to incorporating dynamic models into the human body tracking process that yields full 3– D reconstructions from monocular sequences. We formulate the trac...
Raquel Urtasun, David J. Fleet, Pascal Fua
82
Voted
TVLSI
2008
90views more  TVLSI 2008»
15 years 13 days ago
A Special-Purpose Architecture for Solving the Breakpoint Median Problem
Abstract--In this paper, we describe the design for a co-processor for whole-genome phylogenetic reconstruction. Our current design performs a parallelized breakpoint median comput...
Jason D. Bakos, Panormitis E. Elenis
101
Voted
NCA
2009
IEEE
15 years 7 months ago
A Distributed Algorithm for Web Content Replication
—Web caching and replication techniques increase accessibility of Web contents and reduce Internet bandwidth requirements. In this paper, we are considering the replica placement...
Sharrukh Zaman, Daniel Grosu