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» Computing Exact Shadow Irradiance Using Splines
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SI3D
2010
ACM
14 years 9 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
SIGGRAPH
1995
ACM
15 years 1 months ago
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
We present new techniques for computing illumination from non-diffuse luminaires and scattering from non-diffuse surfaces. The methods are based on new closed-form expressions d...
James Arvo
ICPR
2000
IEEE
15 years 10 months ago
Exact Computation of Area Moments for Spline and Wavelet Curves
We present an exact algorithm for the computation of the moments of a region bounded by a curve represented in a scaling function or wavelet basis. Using Green's theorem, we ...
Mathews Jacob, Thierry Blu, Michael Unser
ICIP
2001
IEEE
15 years 11 months ago
High-quality isosurface rendering with exact gradient
We address the task of rendering by ray tracing the isosurface of a high-quality continuous spline model of volumetric discrete and regular data. By expressing the spline model as...
Michael Unser, Philippe Thévenaz
CAD
2008
Springer
14 years 9 months ago
Geometrically exact dynamic splines
In this paper, we propose a complete model handling the physical simulation of deformable 1D objects. We formulate continuous expressions for stretching, bending and twisting ener...
Adrien Theetten, Laurent Grisoni, Claude Andriot, ...