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VISUALIZATION
2003
IEEE
15 years 2 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
CISS
2010
IEEE
14 years 1 months ago
Fast robust reconstruction of large-scale environments
—The approach presented in this paper tackles the active research problem of the fast automatic modeling of large-scale environments from videos with millions of frames and colle...
Jan-Michael Frahm, Marc Pollefeys, Svetlana Lazebn...
SI3D
2009
ACM
15 years 4 months ago
Real-time view-dependent rendering of parametric surfaces
We propose a view-dependent adaptive subdivision algorithm for rendering parametric surfaces on parallel hardware. Our framework allows us to bound the screen space error of a pie...
Christian Eisenacher, Quirin Meyer, Charles T. Loo...
RT
1999
Springer
15 years 1 months ago
Interactive Rendering with Arbitrary BRDFs using Separable Approximations
A separable decomposition of bidirectional reflectance distributions (BRDFs) is used to implement arbitrary reflectances from point sources on existing graphics hardware. Two-dim...
Jan Kautz, Michael D. McCool
SGP
2004
14 years 12 months ago
Signal-Specialized Parameterization for Piecewise Linear Reconstruction
We propose a metric for surface parameterization specialized to its signal that can be used to create more efficient, high-quality texture maps. Derived from Taylor expansion of s...
Geetika Tewari, John Snyder, Pedro V. Sander, Stev...