A central problem in the analysis of motion capture (Mo-
Cap) data is how to decompose motion sequences into primitives.
Ideally, a description in terms of primitives should
fac...
Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...
This paper describes our early experiences with a preproduction Cray XMT system that implements a scalable shared memory architecture with hardware support for multithreading. Unl...
We study how a server may disseminate a large volume of data to a set of clients in the shortest possible time. We first consider a cooperative scenario where clients are willing...
Clustering, or unsupervised classification, has many uses in fields that depend on grouping results from large amount of data, an example being the N-body cosmological simulation ...