Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typi...
We examine the verification of simple quantifiers in natural language from a computational model perspective. We refer to previous neuropsychological investigations of the same pr...
As human computer interface gets more immersive, it will need to explicitly draw upon cognitive science as a basis for understanding what people are capable of doing. User experie...
Given the importance of our non-human companions, do we not want to extend social media to our nonhuman co-species? If "human computer interfaces" should be designed for...