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CHI
2011
ACM
14 years 1 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
CVPR
2012
IEEE
13 years 8 days ago
Automatic discovery of groups of objects for scene understanding
Objects in scenes interact with each other in complex ways. A key observation is that these interactions manifest themselves as predictable visual patterns in the image. Discoveri...
Congcong Li, Devi Parikh, Tsuhan Chen
HPCA
2007
IEEE
15 years 10 months ago
Fully-Buffered DIMM Memory Architectures: Understanding Mechanisms, Overheads and Scaling
Performance gains in memory have traditionally been obtained by increasing memory bus widths and speeds. The diminishing returns of such techniques have led to the proposal of an ...
Brinda Ganesh, Aamer Jaleel, David Wang, Bruce L. ...
CVPR
2010
IEEE
15 years 6 months ago
Toward Coherent Object Detection And Scene Layout Understanding
Detecting objects in complex scenes while recovering the scene layout is a critical functionality in many vision-based applications. Inspired by the work of [18], we advocate the ...
Yingze Bao, Min Sun, Silvio Savarese
CHI
2010
ACM
15 years 4 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...