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CW
2002
IEEE
15 years 11 months ago
Efficient Data Compression Methods for Multi-Dimensional Sparse Array Operations
For sparse array operations, in general, the sparse arrays are compressed by some data compression schemes in order to obtain better performance. The Compressed Row/Column Storage...
Chun-Yuan Lin, Yeh-Ching Chung, Jen-Shiuh Liu
EDOC
2002
IEEE
15 years 11 months ago
Business Modelling for Component Systems with UML
The EC funded COMBINE Project has the objective of dramatically improving software development productivity by providing a holistic approach to component-based development of Ente...
Sandy Tyndale-Biscoe, Oliver Sims, Bryan Wood, Chr...
FCCM
2002
IEEE
156views VLSI» more  FCCM 2002»
15 years 11 months ago
MPEG-Compliant Entropy Decoding on FPGA-Augmented TriMedia/CPU64
The paper presents a Design Space Exploration (DSE) experiment which has been carried out in order to determine the optimum FPGA–based Variable-Length Decoder (VLD) computing re...
Mihai Sima, Sorin Cotofana, Stamatis Vassiliadis, ...
HAPTICS
2002
IEEE
15 years 11 months ago
Autostereoscopic and Haptic Visualization for Space Exploration and Mission Design
We have developed a multi-modal virtual environment set-up by fusing visual and haptic images through the use of a new autostereoscopic display and a force-feedback haptic device....
Cagatay Basdogan, Mitchell J. H. Lum, Jose Salcedo...
SAC
2009
ACM
15 years 10 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
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