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CGF
2006
118views more  CGF 2006»
15 years 6 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
PG
2002
IEEE
15 years 11 months ago
Texture Mapping with a Jacobian-Based Spatially-Variant Filter
In this paper, we describe a new method to map a texture on a surface with a spatially-variant filter. Our filter takes into consideration the effects of anisotropy using a Jaco...
Ke Deng, Jingdan Zhang, Lifeng Wang, Baining Guo
ISMB
1993
15 years 7 months ago
Computationally Efficient Cluster Representation in Molecular Sequence Megaclassification
Molecular sequence megaclassification is a technique for automated protein sequence analysis and annotation. Implementation of the method has been limited by the need to store and...
David J. States, Nomi L. Harris, Lawrence Hunter
FROCOS
2009
Springer
15 years 10 months ago
Efficient Combination of Decision Procedures for MUS Computation
In recent years, the problem of extracting a MUS (Minimal Unsatisfiable Subformula) from an unsatisfiable CNF has received much attention. Indeed, when a Boolean formula is proved ...
Cédric Piette, Youssef Hamadi, Lakhdar Sais
CHI
2009
ACM
16 years 6 months ago
Like bees around the hive: a comparative study of a mobile augmented reality map
Ann Morrison, Antti Juustila, Antti Oulasvirta, Ge...