We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
Abstract. Current paper proposes an efficient alternative for traditional gatelevel fault simulation. The authors explain how Structurally Synthesized Binary Decision Diagrams (SSB...
Jaan Raik, Raimund Ubar, Sergei Devadze, Artur Jut...
Abstract. We follow recent work by Schoenemann et al. [25] for expressing curvature regularity as a linear program. While the original formulation focused on binary segmentation, w...
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
—In this paper, we present an approach to nonlinear model reduction based on representing a nonlinear system with a piecewise-linear system and then reducing each of the pieces w...