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» Computing Nash Equilibria of Action-Graph Games
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101
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SAGT
2009
Springer
163views Game Theory» more  SAGT 2009»
15 years 8 months ago
Nash Equilibria and the Price of Anarchy for Flows over Time
We study Nash equilibria and the price of anarchy in the context of flows over time. Many results on static routing games have been obtained over the last ten years. In flows ov...
Ronald Koch, Martin Skutella
117
Voted
FOCS
2006
IEEE
15 years 8 months ago
Computing Nash Equilibria: Approximation and Smoothed Complexity
We advance significantly beyond the recent progress on the algorithmic complexity of Nash equilibria by solving two major open problems in the approximation of Nash equilibria an...
Xi Chen, Xiaotie Deng, Shang-Hua Teng
CONCUR
2010
Springer
15 years 3 months ago
Nash Equilibria for Reachability Objectives in Multi-player Timed Games
Patricia Bouyer, Romain Brenguier, Nicolas Markey
ICALP
2007
Springer
15 years 8 months ago
Strong Price of Anarchy for Machine Load Balancing
As defined by Aumann in 1959, a strong equilibrium is a Nash equilibrium that is resilient to deviations by coalitions. We give tight bounds on the strong price of anarchy for loa...
Amos Fiat, Haim Kaplan, Meital Levy, Svetlana Olon...
144
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ATAL
2010
Springer
15 years 3 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari