We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
Current trends in model construction in the field of agentbased computational economics base behavior of agents on either game theoretic procedures (e.g. belief learning, fictit...
We present a generative model for representing and reasoning about the relationships among events in continuous time. We apply the model to the domain of networked and distributed...
In this paper, we propose a novel approach to model shape variations. It encodes sparsity, exploits geometric redundancy, and accounts for the different degrees of local variation...