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» Computing Refactorings of Behavior Models
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126
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 3 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
CHI
2005
ACM
16 years 3 months ago
Profile before optimizing: a cognitive metrics approach to workload analysis
The Intelligence Analyst (IA) community will soon be the designated users of many new software tools. In the multitasking world of the IA, any one tool cannot be permitted to gree...
Wayne D. Gray, Michael J. Schoelles, Christopher W...
106
Voted
ICCS
2004
Springer
15 years 9 months ago
Adaptive Coupled Physical and Biogeochemical Ocean Predictions: A Conceptual Basis
Abstract. Physical and biogeochemical ocean dynamics can be intermittent and highly variable, and involve interactions on multiple scales. In general, the oceanic fields, processe...
Pierre F. J. Lermusiaux, Constantinos Evangelinos,...
CA
2002
IEEE
15 years 8 months ago
A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation
Animated characters may exhibit several kinds of dynamic intelligence when performing low-level navigation (i.e., navigation on a local perceptual scale): They decide among differ...
Eric Aaron, Harold C. Sun, Franjo Ivancic, Dimitri...
146
Voted
FCT
1999
Springer
15 years 7 months ago
Tile Transition Systems as Structured Coalgebras
The aim of this paper is to investigate the relation between two models of concurrent systems: tile rewrite systems and coalgebras. Tiles are rewrite rules with side e ects which a...
Andrea Corradini, Reiko Heckel, Ugo Montanari