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» Computing Refactorings of Behavior Models
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SIGSOFT
2010
ACM
15 years 1 months ago
Realizability analysis for message-based interactions using shared-state projections
The global interaction behavior in message-based systems can be specified as a finite-state machine defining acceptable sequences of messages exchanged by a group of peers. Realiz...
Sylvain Hallé, Tevfik Bultan
TCAD
2010
168views more  TCAD 2010»
14 years 10 months ago
An MILP-Based Performance Analysis Technique for Non-Preemptive Multitasking MPSoC
For real-time applications, it is necessary to estimate the worst-case performance early in the design process without actual hardware implementation. While the non-preemptive task...
Hoeseok Yang, Sungchan Kim, Soonhoi Ha
ESOP
2012
Springer
13 years 11 months ago
The Call-by-Need Lambda Calculus, Revisited
The existing call-by-need λ calculi describe lazy evaluation via equational logics. A programmer can use these logics to safely ascertain whether one term is behaviorally equivale...
Stephen Chang, Matthias Felleisen
98
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CHI
2008
ACM
16 years 3 months ago
A resource kit for participatory socio-technical design in rural Kenya
We describe our approach and initial results in the participatory design of technology relevant to local rural livelihoods. Our approach to design and usability proceeds from rese...
Kevin Walker, Joshua Underwood, Timothy Mwololo Wa...
EEMMAS
2007
Springer
15 years 9 months ago
Engineering Contextual Information for Pervasive Multiagent Systems
Multiagent systems for mobile and pervasive computing should extensively exploit contextual information both to adapt to user needs and to enable autonomic behavior. This raises th...
Gabriella Castelli, Marco Mamei, Franco Zambonelli