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» Computing Refactorings of Behavior Models
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CGI
2004
IEEE
15 years 7 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
221
Voted
ACMSE
2008
ACM
15 years 5 months ago
Biometrics education with hands-on labs
Biometrics is an emerging field via the automated use of unique and measurable physiological or behavioral characteristics to determine or verify identity. Biometrics has a variet...
Li Yang, Kathy Winters, Joseph M. Kizza
136
Voted
ATAL
2008
Springer
15 years 5 months ago
Coalitional skill games
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Yoram Bachrach, Jeffrey S. Rosenschein
ECCV
2006
Springer
16 years 5 months ago
Video and Image Bayesian Demosaicing with a Two Color Image Prior
Abstract. The demosaicing process converts single-CCD color representations of one color channel per pixel into full per-pixel RGB. We introduce a Bayesian technique for demosaicin...
Eric P. Bennett, Matthew Uyttendaele, C. Lawrence ...
155
Voted
DIALM
2007
ACM
144views Algorithms» more  DIALM 2007»
15 years 7 months ago
Reliable Local Broadcast in a Wireless Network Prone to Byzantine Failures
Reliable broadcast can be a very useful primitive for many distributed applications, especially in the context of sensoractuator networks. Recently, the issue of reliable broadcas...
Vartika Bhandari, Nitin H. Vaidya