— We target the problem of predicting resource usage in situations where the modeling data is scarce, non-stationary, or expensive to obtain. This scenario occurs frequently in c...
The ability to record and account for the usage of computational resources in a standardised way across different systems from multiple administrative domains is a precursor to wi...
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
In this paper we present a new organic computing principle denoted as marching pixels for the architectures of future smart CMOS camera chips. The idea of marching pixels is based...
Abstract. Security and fault-tolerance is a big issue for intensive parallel computing in pervasive environments with hardware errors or malicious acts that may alter the result. I...