Sciweavers

536 search results - page 10 / 108
» Computing Spatial Similarity by Games
Sort
View
MICCAI
2007
Springer
16 years 2 months ago
Robust Computation of Mutual Information Using Spatially Adaptive Meshes
Abstract. We present a new method for the fast and robust computation of information theoretic similarity measures for alignment of multi-modality medical images. The proposed meth...
Hari Sundar, Dinggang Shen, George Biros, Chenyang...
ILP
2005
Springer
15 years 7 months ago
Spatial Clustering of Structured Objects
Clustering is a fundamental task in Spatial Data Mining where data consists of observations for a site (e.g. areal units) descriptive of one or more (spatial) primary units, possib...
Donato Malerba, Annalisa Appice, Antonio Varlaro, ...
101
Voted
NETGAMES
2005
ACM
15 years 7 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 3 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
CSE
2009
IEEE
15 years 6 months ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan