Sciweavers

536 search results - page 22 / 108
» Computing Spatial Similarity by Games
Sort
View
CHI
2007
ACM
16 years 4 months ago
Testing the technology: playing games with video conferencing
Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game `Mafia'...
Archer L. Batcheller, Brian Hilligoss, Kevin Nam, ...
LICS
2009
IEEE
15 years 11 months ago
An Exponential Lower Bound for the Parity Game Strategy Improvement Algorithm as We Know it
This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to V¨oge and Jurdzi´nski. First, we informally show which stru...
Oliver Friedmann
CVPR
2005
IEEE
16 years 6 months ago
Efficient Mean-Shift Tracking via a New Similarity Measure
The mean shift algorithm has achieved considerable success in object tracking due to its simplicity and robustness. It finds local minima of a similarity measure between the color...
Changjiang Yang, Ramani Duraiswami, Larry S. Davis
BC
1998
111views more  BC 1998»
15 years 4 months ago
How to "hear" visual disparities: real-time stereoscopic spatial depth analysis using temporal resonance
Abstract. In a stereoscopic system, both eyes or cameras have a slightly di€erent view. As a consequence, small variations between the projected images exist (`disparities') ...
Bernd Porr, Alex Cozzi, Florentin Wörgöt...
ECCV
2010
Springer
15 years 9 months ago
Discriminative Spatial Attention for Robust Tracking
Abstract. A major reason leading to tracking failure is the spatial distractions that exhibit similar visual appearances as the target, because they also generate good matches to t...