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» Computing Spatial Similarity by Games
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95
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SAC
2006
ACM
15 years 6 months ago
Spatial geometric constraint solving based on k-connected graph decomposition
We propose a geometric constraint solving method based on connectivity analysis in graph theory, which can be used to decompose a well-constrained problem into some smaller ones i...
Gui-Fang Zhang, Xiao-Shan Gao
107
Voted
ACMACE
2007
ACM
15 years 4 months ago
Building a table tennis game for three players
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs
CVPR
2010
IEEE
15 years 8 months ago
Spatialized Epitome and Its Applications
Due to the lack of explicit spatial consideration, existing epitome model may fail for image recognition and target detection, which directly motivates us to propose the so-calle...
Xinqi Chu, Shuicheng Yan, Liyuan Li, Kap Luk Chan,...
103
Voted
VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
15 years 7 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
96
Voted
CHI
2004
ACM
16 years 28 days ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth