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CVPR
2010
IEEE
16 years 14 days ago
A Spatially Varying PSF-based Prior for Alpha Matting
In this paper we considerably improve on a state-of-theart alpha matting approach by incorporating a new prior which is based on the image formation process. In particular, we mod...
Christoph Rhemann, Carsten Rother, Pushmeet Kohli,...
ICASSP
2007
IEEE
15 years 6 months ago
Adaptive Multi-Reference Downhill Simplex Search Based on Spatial-Temporal Motion Smoothness Criterion
Multi-reference frame motion estimation improves the accuracy of motion compensation in video coding. However, it also increases computational complexity dramatically. In this pap...
Wei-Hau Pan, Chen-Kuo Chiang, Shang-Hong Lai
ICPR
2010
IEEE
15 years 10 months ago
Keyframe-Guided Automatic Non-Linear Video Editing
We describe a system for generating coherent movies from a collection of unedited videos. The generation process is guided by one or more input keyframes, which determine the cont...
Vaishnavi Rajgopalan, Ananth Ranganathan, Ramgopal...
CIG
2005
IEEE
15 years 10 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
NETGAMES
2006
ACM
15 years 10 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei