Sciweavers

536 search results - page 42 / 108
» Computing Spatial Similarity by Games
Sort
View
95
Voted
ICCV
2007
IEEE
16 years 2 months ago
Game-Theoretic Multiple Target Tracking
Video-based multiple target tracking (MTT) is a challenging task when similar targets are present in close vicinity. Because their visual observations are mixed and difficult to s...
Ming Yang, Ting Yu, Ying Wu
111
Voted
ATAL
2009
Springer
15 years 7 months ago
Easy and hard coalition resource game formation problems: a parameterized complexity analysis
Coalition formation is a key topic in multi–agent systems (mas). Coalitions enable agents to achieve goals that they may not have been able to achieve independently, and encoura...
Tammar Shrot, Yonatan Aumann, Sarit Kraus
TCBB
2008
113views more  TCBB 2008»
15 years 14 days ago
Efficient Algorithms for the Computational Design of Optimal Tiling Arrays
The representation of a genome by oligonucleotide probes is a prerequisite for the analysis of many of its basic properties, such as transcription factor binding sites, chromosomal...
Alexander Schliep, Roland Krause
121
Voted
I3D
2010
ACM
15 years 10 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
118
Voted
CALCO
2009
Springer
176views Mathematics» more  CALCO 2009»
15 years 7 months ago
Complementation of Coalgebra Automata
Abstract. Coalgebra automata, introduced by the second author, generalize the well-known automata that operate on infinite words/streams, trees, graphs or transition systems. This...
Christian Kissig, Yde Venema