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» Computing Spatial Similarity by Games
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113
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SI3D
2009
ACM
15 years 7 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
95
Voted
TCSV
2010
14 years 7 months ago
Efficient Video Quality Assessment Along Temporal Trajectories
We propose a new video quality assessment (VQA) algorithm--the motion compensated structural similarity index-that assesses not only spatial quality but also quality along temporal...
Anush K. Moorthy, Alan Conrad Bovik
VIS
2004
IEEE
166views Visualization» more  VIS 2004»
16 years 1 months ago
Centroidal Voronoi Tessellation Based Algorithms for Vector Fields Visualization and Segmentation
A new method for the simplification and the visualization of vector fields is presented based on the notion of Centroidal Voronoi tessellations (CVT's). A CVT is a special Vo...
Qiang Du, Xiaoqiang Wang
124
Voted
CVPR
2009
IEEE
16 years 7 months ago
Learning Invariant Features Through Topographic Filter Maps
Several recently-proposed architectures for highperformance object recognition are composed of two main stages: a feature extraction stage that extracts locallyinvariant feature...
Koray Kavukcuoglu, Marc'Aurelio Ranzato, Rob Fergu...
92
Voted
ICPR
2002
IEEE
16 years 1 months ago
Shape Representation Using Concavity Graphs
In this paper, a new graph data structure for 2-D shape representation is proposed. The new structure is called a concavity graph, and is an evolution from the already known "...
Ossama El Badawy, Mohamed Kamel